😛 Rendered using max 2012 design and mentalray and finally comped in Fusion with Genarts Sapphire plugins….
Iray for max is exceptionally fast and not much of tweaking required from the regular renderers like Mr
Lit this scene using a simple free HDRi, and the materials for this is basic A&D Materials… it took about 2.3 min’s to render this.. For a still shot Iray is awesome :).
Also tried rendering a super duper heavy scene… and it rendered just fine 🙂
did not use HDRI here but used basic lights…available with max…
scene has 2507040 polygons … 😛 .. Yeah! a lot of polygons rendering on pc at realtime…
render time 5.5 mins
also a interior scene rendered
~ happy Iraying… “_”
Bokeh Effect is blah blah blah… lol… read this info on wiki pedia and get back to see how to use bokeh MR shader in Maya 2009 or less …Wikipedia Bokeh Effect Link
After the tecnical stuff lets see how to get this shader working in maya… I am going to use a very simple scene… as simple as it can get… its got a plane..Oo… few smooth cubes and a MR Physical Sun Sky
[no info about this here…lol]……
Hey all! well last night at work i was doing a little RND on image based lighting using HDRI images. Well the main point of this test was to eliminate flicker during animation so far this is the result..
and here are the settings