For quite some time I have been trying to find solutions to make my QHMPL Chinese webcam work, but no matter what I download or install from users quick solutions it never worked!. Then I read about hardware Id’s. My windows 7 was detecting the camera as “PC-Camera” but not displaying the video … so a quick search in device manager under device details u can find hardware Id in property section.
my pc cam id was USB\VID_0AC8&PID_307B&REV_0100 so just googled it and got me to a link
installed the software and its up and running 🙂
link for the qhmpl drivers for windows 7
AW-I1130-v2.0.exe is the file to download and install….
😛 Rendered using max 2012 design and mentalray and finally comped in Fusion with Genarts Sapphire plugins….
came accross a another crazy app like crazy bump called ShaderMap Pro. You can generate Displacement, Normal, Amb Occ, Spec map, and DUDV maps for games…[Uv Distortion/mix of normal and a refraction map…I think~~~ :P] . Anyways you can test your generated maps on a custom model and also batch generate maps through software interface or ” CMD ” :O … All Maps parameters can be tweaked ….. In your ShaderMap Preview you can add multiple lights and tweak them to get a realtime feedback on your texture.
Iray for max is exceptionally fast and not much of tweaking required from the regular renderers like Mr
Lit this scene using a simple free HDRi, and the materials for this is basic A&D Materials… it took about 2.3 min’s to render this.. For a still shot Iray is awesome :).
Also tried rendering a super duper heavy scene… and it rendered just fine 🙂
did not use HDRI here but used basic lights…available with max…
scene has 2507040 polygons … 😛 .. Yeah! a lot of polygons rendering on pc at realtime…
model by Kartik a zbrush obj, export size 200 mb
render time 5.5 mins
also a interior scene rendered
~ happy Iraying… “_”
A pear test after seeing the demo of the pear tutorial form ipaintgirls. kick ass work 🙂 thanx