Recreating a 3d model a new way

Thanks to autodesk there is a more effective way to create a 3d model from image sequence that is quite impressive and better looking than the last one plus it does not involve the hassle of exporting from mesh from meshlab, direct fbx and obj exports that works fine…  :(. that sofware is really hardcore 🙂 .. any ways the 3d scan that is generated is done all online the software that autodesk provides is just the interface. hmm.. ” I AM NOT GOING TO SHARE MY TECHNOLOGY 😛 ” just kidding. The software is 123d Catch (h***:// and its very very user friendly this is what i tested with

IMAGE SEQUENCE  [from autodesk gallery]






Mesh generated  : wire frame and texture






















and after getting it into zbrush

Shader Map Pro


came accross a another crazy app like crazy bump called ShaderMap Pro. You can generate Displacement, Normal, Amb Occ, Spec map, and DUDV maps for games…[Uv Distortion/mix of normal and a refraction map…I think~~~ :P] . Anyways you can test your generated maps on a custom model  and also batch generate maps through software interface or ” CMD ” :O … All Maps parameters  can be tweaked ….. In your ShaderMap Preview you can add multiple lights  and tweak them to get a realtime feedback on your texture.



3ds Max 2012. Iray Render test.

Iray for max is exceptionally fast and not much of tweaking required from the regular renderers like Mr


Lit this scene using a simple free HDRi, and the materials for this is basic A&D Materials… it took about 2.3  min’s to render this.. For a still shot Iray is  awesome :).

Also tried rendering a super duper heavy scene… and it rendered just fine 🙂

did not use HDRI here but used basic lights…available with max…

scene has 2507040  polygons … 😛 .. Yeah! a lot of polygons rendering on pc at realtime…

 model  by Kartik a zbrush obj, export size 200 mb

render time 5.5 mins

also a interior scene rendered

~ happy Iraying… “_”









Indigo renderer

Indigo renderer is like driving a space ship… its not at all user friendly.. U have a material editor and a renderer .. I had a hard time to  attached a created material to the selected mesh.. just few weird test results… check em out… but will post a maxwell comparison image later with time .

some test renders renderer


and after 30 min we have this 🙂



thanks 🙂

Maxwell 2.5 rendering


This is my first encounter with unbiased rendering and I must say this is heavy and long . All my lighting life I have tried to reduced the render time and get the best output.. but this  I must say … is way long .. not that I did not know about the render time , but experience it first hand is difficult. To me lighting is all about emotions how one feels about their surroundings . for me these unbiased renders can be a starting point showing how the lighting should look if I am trying to do it realistic .. nways this is the scene simple and with one basic wood texture…  lets see  how much time it takes

28 min and we have this