😛 Rendered using max 2012 design and mentalray and finally comped in Fusion with Genarts Sapphire plugins….
came accross a another crazy app like crazy bump called ShaderMap Pro. You can generate Displacement, Normal, Amb Occ, Spec map, and DUDV maps for games…[Uv Distortion/mix of normal and a refraction map…I think~~~ :P] . Anyways you can test your generated maps on a custom model and also batch generate maps through software interface or ” CMD ” :O … All Maps parameters can be tweaked ….. In your ShaderMap Preview you can add multiple lights and tweak them to get a realtime feedback on your texture.
Iray for max is exceptionally fast and not much of tweaking required from the regular renderers like Mr
Lit this scene using a simple free HDRi, and the materials for this is basic A&D Materials… it took about 2.3 min’s to render this.. For a still shot Iray is awesome :).
Also tried rendering a super duper heavy scene… and it rendered just fine 🙂
did not use HDRI here but used basic lights…available with max…
scene has 2507040 polygons … 😛 .. Yeah! a lot of polygons rendering on pc at realtime…
render time 5.5 mins
also a interior scene rendered
~ happy Iraying… “_”
ENABLING THE MIP SHADERS 🙂
MiP shader are hidden production shader to make them visible in maya we need to edit mentalrayCustomNodeClass.mel file, u can find the file in “C:\Program Files\Autodesk\Maya2010\scripts\others”. Open the mel file any text editor program like notpad++, editplus or even Microsoft trusty Notepad. Once the file is open scroll down to the end and look for code line “$enableMIPShaders == 0 ) ||” and change the value 0 to 1. thats it … now restart ur maya i’m using Maya 2010 this works in 2009 also :). If you get a error after opening maya saying icon file missing just ignore it.
HOW TO USE THE MOTIONBLUR NODE
I am going to use it on a very simple scene