Egg Drop done in photoshop
Hi, sorry about the mobile phone screen capture (classic :O), but a quick Vermilion in a glass bottle painting another material study. esp glass objects.
Hello Started on a new project, will share the details later but the concept art and other stuff is done and I have started with the prop modeling, as it goes on I will keep posting here showing you the updates.
Dish Rack 😀
A competition organized by Allegorithmic using only substance painter.
Renders in Substance Painter using IRAY
This is a for the sake of documentation [also explained in Nuke Master Classes 2009 on foundry website in great detail ]and for new Nuke artist to know about \,,|_ RELIGHT _|,,/ plugin that allows a little more control over 3d space in nuke with nuke 3d feature . I mean little don’t expect lighting a bad ass scene in nuke . lighting dude are still required to do a great deal of the work. ( by the way I am a lighting artist by birth, that’s not important here at all ) . Okay enough chatter… lets start I am going to use ARNOLD ” the awesome ness ” because its so much easier to do everything, you spend time lighting the shot and no time clicking buttons unlike done in mental ray [which i still respect ] and I would edit this post in future explaining how it is done in Mentalray.
This is how simple the scene is two sphere’s a light a camera and a arnold renderer.
I have assigned a aistandard shader and set to AOV to output Normal and point position passes. I have rendered a exr with all the passes as channels [ also provided in the zip file attached]. Relight is available in Nuke 6.0.4 [I think ??] onwards and its a hidden tool. You have to update your plugins to be able to see it. So on the toolbar to the left side in Nuke interface that says other, under that go to All plugins and select UPDATE. Once you have clicked it you have to navigate your self to allplugins option again and you see
alphabetically categorized tools. under R select Relight or press TAB and type relight to load the tool.
Relight node needs a few inputs before it can actually work, a scene camera of the lighting file [fbx format 2009 only], a material [created in nuke], a scene node to communicate light and relight node and normal pass and point position pass [which can be in layers or exr channels ]. Connection of channels, settings of relight options are explained in image below.
Now I have connected a phong material to the material input of the relight node, you can choose any one you like and also connect a directional light or a light of your choice to the scene 3d node in the Node graph. immediately you will a light effecting the 2d image with a dull bright light this light can be rotated in nuke 3d view selection or via option box of light. Rotating the nuke light will effect 2d image as if it were in a 3d world space.
You can merge the output of relight with rendered beauty as a normal pass and continue with the flow
pls note you can also see the 3d scene camera based point cloud for better control and accuracy in positing the lights with use of positiontopoint node . shown in image below and the nuke file attached
Please note this is a rough edit of the post, language and format will be corrected eventually.
Not a major post but very very important < LINER WORK FLOW > for arnold in Maya…
edit : let me also add this is one of the ways too 🙂 you can let arnold control display gamma correction or maya do.. this is maya controlling the display gamma
Thanks to autodesk there is a more effective way to create a 3d model from image sequence that is quite impressive and better looking than the last one plus it does not involve the hassle of exporting from mesh from meshlab, direct fbx and obj exports that works fine… :(. that sofware is really hardcore 🙂 .. any ways the 3d scan that is generated is done all online the software that autodesk provides is just the interface. hmm.. ” I AM NOT GOING TO SHARE MY TECHNOLOGY 😛 ” just kidding. The software is 123d Catch (h***://www.123dapp.com/catch) and its very very user friendly this is what i tested with
IMAGE SEQUENCE [from autodesk gallery]
Mesh generated : wire frame and texture
and after getting it into zbrush