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  • ankitsharma 6:48 pm on November 30, 2009 Permalink | Reply  

    Rendering through multiple camera.>.Maya.>.CMD 

    Hey.. so u got more than one camera and need to render all your layers from all your cameras at different frame range… Simple…

    render –r mr –s 20 – e 60 – cam ZoomInCam NewScene01.mb

    render –r mr –s 80 – e 95 – cam PanCam NewScene01.mb

    note :

    -s and -e  are flag for start frame and end frame respectively.

    -cam is the flag for the camera name in the scene here ZoomInCam and PanCam are the names of your camera in your scene [NewScene01.mb ]… which is written at the end…  :) hope this helps…

    Regards

    Ankit Sharma

     
    • hussain 9:23 am on December 5, 2009 Permalink | Reply

      dude maya cmd render ka command kya hai?? ..i forgot

      • ankitsharma 4:40 am on December 6, 2009 Permalink | Reply

        depends what u need to render…ok… example of the file is example.ma and its location is in c:\testrender\example.ma . frame range is 1 to 100

        so for render it completely on mentalray [mr] is
        go to run type cmd
        type
        render -s 1 -e 100 -r mr -rd “c:\testrender” “c:\testrender\example.ma”
        -s is start frame
        -e end frame
        -r is render using : mr for mentalray, file for rendering in file mode that what ever renderer is assigned to the render layer it will render using it… both mr and soft can be in one file :) for software dont use this entire flag

  • ankitsharma 7:09 am on May 10, 2009 Permalink | Reply
    Tags: ::Maya::, Bokeh, , , mia_Lens_bokeh, , shaders   

    …::mia_lens_bokeh::… 

    Bokeh Effect is blah blah blah… lol…  read this info on wiki pedia and get back to see how to use bokeh MR shader in Maya 2009 or less …Wikipedia Bokeh Effect Link    

    After the  tecnical stuff  lets see how to get this shader working in maya… I am going to use a very simple scene… as simple as it can get… its got a plane..Oo… few smooth cubes and a MR Physical Sun Sky

    [no info about this here...lol]……

    (More …)

     
  • ankitsharma 4:57 am on January 28, 2008 Permalink | Reply  

    Audi render 

    after a busy week finally finished doing the test render fixed some materials.. this was just to test the new lights in Max. :D

     
  • ankitsharma 1:50 am on October 29, 2007 Permalink | Reply  

    Interior Lighting 

    Did a test render using Max and Mentalray over the weekend…

    well this is a second one cant say its a update but with more blue skytone that was missing in the first one… anyways… when i texture it i’ll working on the blue and other tones…


     
  • ankitsharma 5:25 pm on May 18, 2007 Permalink | Reply
    Tags: final, Finalgather, gather, HDRI, Lighting, Max, , ,   

    HDRI Lighting (IBL) 

    Hey all! well last night at work i was doing a little RND on image based lighting using HDRI images. Well the main point of this test was to eliminate flicker during animation so far this is the result..

    and here are the settings


     
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