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  • ankitsharma 5:11 am on December 6, 2009 Permalink | Reply  

    ..:Mentalray.Studio.Lighting:.. 

    A awesome tutorial on Mentalray Studio Lighting technique in 3D studio Max

     
  • ankitsharma 6:48 pm on November 30, 2009 Permalink | Reply  

    Rendering through multiple camera.>.Maya.>.CMD 

    Hey.. so u got more than one camera and need to render all your layers from all your cameras at different frame range… Simple…

    render –r mr –s 20 – e 60 – cam ZoomInCam NewScene01.mb

    render –r mr –s 80 – e 95 – cam PanCam NewScene01.mb

    note :

    -s and -e  are flag for start frame and end frame respectively.

    -cam is the flag for the camera name in the scene here ZoomInCam and PanCam are the names of your camera in your scene [NewScene01.mb ]… which is written at the end…  :) hope this helps…

    Regards

    Ankit Sharma

     
    • hussain 9:23 am on December 5, 2009 Permalink | Reply

      dude maya cmd render ka command kya hai?? ..i forgot

      • ankitsharma 4:40 am on December 6, 2009 Permalink | Reply

        depends what u need to render…ok… example of the file is example.ma and its location is in c:\testrender\example.ma . frame range is 1 to 100

        so for render it completely on mentalray [mr] is
        go to run type cmd
        type
        render -s 1 -e 100 -r mr -rd “c:\testrender” “c:\testrender\example.ma”
        -s is start frame
        -e end frame
        -r is render using : mr for mentalray, file for rendering in file mode that what ever renderer is assigned to the render layer it will render using it… both mr and soft can be in one file :) for software dont use this entire flag

  • ankitsharma 7:09 am on May 10, 2009 Permalink | Reply
    Tags: ::Maya::, Bokeh, , , mia_Lens_bokeh, , shaders   

    …::mia_lens_bokeh::… 

    Bokeh Effect is blah blah blah… lol…  read this info on wiki pedia and get back to see how to use bokeh MR shader in Maya 2009 or less …Wikipedia Bokeh Effect Link    

    After the  tecnical stuff  lets see how to get this shader working in maya… I am going to use a very simple scene… as simple as it can get… its got a plane..Oo… few smooth cubes and a MR Physical Sun Sky

    [no info about this here...lol]……

    (More …)

     
  • ankitsharma 1:02 pm on February 28, 2009 Permalink | Reply
    Tags: Color Space Fundamentals   

    Color Space Fundamentals 

     

    Computer monitors emit color as RGB (red, green, blue) light. Although all colors of the visible spectrum can be produced by merging red, green and blue light, monitors are capable of displaying only a limited gamut (i.e., range) of the visible spectrum.
    (More …)

     
  • ankitsharma 5:55 am on January 31, 2008 Permalink | Reply  

    Mental Ray Sampling 

    Introduction

    Sampling is one of the most delicate features of Mental Ray (and most of the other renderers) rendering-time and quality-wise. Some Maya-renderer users tend to use only the default preset render settings of Maya and this technique leads to very drastic rendertime increases when dealing with Mental Ray. To properly tune rendetimes and image quality to your taste you have to understand a few fundamental concepts and techniques.
    (More …)

     
  • ankitsharma 4:57 am on January 28, 2008 Permalink | Reply  

    Audi render 

    after a busy week finally finished doing the test render fixed some materials.. this was just to test the new lights in Max. :D

     
  • ankitsharma 4:50 am on January 11, 2008 Permalink | Reply  

    White Balance and Color Temperature in Digital Photography

     

    By Jim Altengarten, exposure36 Photography

    One of the confusing aspects of switching to digital photography is the white balance setting on your camera. We will explain why that setting is necessary and provide tips on using white balance settings to add creativity to your photos.

     

    The three primary colors that form white light (Red, Green, and Blue) exist in various proportions in any lighting situation–depending upon the color temperature of the light. When the color temperature is high, more blue light exists. (More …)

     
  • ankitsharma 6:07 am on January 3, 2008 Permalink | Reply  

    Concept Art 

    These concept art recruitment posters by Feng Zhu







     
  • ankitsharma 5:46 am on December 7, 2007 Permalink | Reply
    Tags: Roberto Fernandez Castro artist Architect & Visual   

    Architect from Spain & Visual Artist 

    Roberto Fernández Castro


    another artist whose work inspire me…

    Website link

    sorry Roberto mistake….

     
    • Roberto F Castro 10:56 am on August 29, 2008 Permalink | Reply

      Hello!
      Thanks for your interest!!!!
      I have one thing to say… I,m Roberto… the architect and I am from Spain (not italian). :)

      Thanks!!!!!!!!

    • Roberto F Castro 12:47 pm on August 30, 2008 Permalink | Reply

      Hello, I am Roberto F Castro.
      There is a mistake in this text. I am from Spain. I am not italian.

      Tahnk youuuuuuuuu!!!!

      Roberto F Castro

  • ankitsharma 5:43 am on December 7, 2007 Permalink | Reply  

    GFX artist community 

    I came across a nice digital artist community link this is much better than the famous CG-talk where people dont even reply sometimes… well i suppose they are way to busy helping out others who are trying to learn… I dont blame them…at all.. cheers… ankit

     
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